Welcome to my website!
My name is Robin; I am a passionate game developer with expertise in C++ and Unreal Engine 5. I am currently a Gameplay Engineer at Relic Entertainment, an Electronic Arts studio. With a strong background in physics and computer science, I bring a unique blend of technical knowledge and creativity to my work!
Throughout my career, I had the privilege of working with renowned studios like Relic Entertainment (SEGA), The Coalition (Microsoft Xbox), and Ubisoft. You can learn more about my experience by reading my
Resume.
I hold a Bachelor of Science in Physics and Computer Science from McGill University. As an avid learner, I have worked on personal projects pushing my knowledge of game development. Working with an astrophysics lab at McGill, I developed
a 3D rendering engine to visualize debris disks in solar systems. This real time tool utilized my knowledge of 3D game engines to advance crucial research on exoplanets. I also designed a 3D Physics Engine,
Achilles, using an Entity-Component-System architecture. This physics simulation tool supports newtonian dynamics, collision detection and response, and softbody simulation.
In addition to my technical expertise, I am actively involved in the game development community. As the former President of GameDev McGill, I led a team to organize events for over 100 members of our game development club. One of our highlights was organizing McGame Jam, a 48-hour hackathon that brought together more than 150 hackers to create amazing games. I am also a dedicated volunteer with the Red Cross, where I served as an emergency responder, certified in Emergency First Aid CPR (Level C).
If you are looking for a passionate and dedicated game developer with a strong foundation in C++ and Unreal Engine 5, I would love to connect and discuss how I can contribute to your team. Feel free to reach me through
LinkedIn or by
e-mail.
Thank you for visiting, and I look forward to exciting opportunities ahead!