Software Engineer
Welcome to my portfolio! I am a Software Engineer at Electronic Arts (EA) specializing in the design and architecture of data-driven engine and gameplay systems. I am always open for a chat, so don't hesitate to reach out!
A reinforcement learning agent built from scratch in C++, trained on the cart-pole environment.
A high-performance GPU-accelerated raytracer built with CUDA and OpenGL.
A C++ 3D rendering engine for visualizing and simulating debris disks around solar systems.